Welcome to Caffeine Withdrawal Games

Never before built games

With a proud history of more than one month, Caffeine Withdrawal Games is currently a one-man-show located in the sometimes nice city of Bucharest, Romania. We're planning to increase the number of people by at least 100% by the end of the year, without even employing a single human cloning technique.

Our ultimate goal is to build games around new and exciting gameplay mechanics, and to move away from overused industry standards like "shoot everything that moves" or "reload your weapon" or "manage your inventory" or "mine for ressources".

Our first game, which even matches the motto "Never before built games", is Tape Recovery Simulator 96K [with a capital K]. Be careful, it might get offended if searched with a lowercase k and might refuse to start. That will definitely be due to offended software and not because of any critical bug(s) that made it into the release.

TRS96K is getting a brand new playable DEMO version on the 20th of November 2023 @ 9PM CET.
Please wishlist / follow the game here! The more people are gathered around TRS96K, the more features the final game will have.

Tape Recovery Simulator 96k (TRS 96K)

TRS 96K is the game you never knew you wanted to play. Some astronomers don't even agree it's a game.
The main focus is recovering data from old audio tapes. During the 80's and early 90's audio analogue tape was one of the main storage mediums with a capacity of 600 Kb stored as actual sound. It wasn't very reliable to begin with, since tapes and tape recorders varied greatly in quality and compatibility. If not stored properly, tapes have a tendency to degrade over time, especially if left near strong magnetic/electric fields (like cathode monitors/TVs, speakers, children, power sources, power plants, EMP bombs, any kind of star, ...). Not to mention cat-related "accidents. Sometimes, some of the data can still be recovered even after decades of mistreatment.

This is the difficult job of the Tape Recovery Specialist. A lot of effort is spent to get the audio right. The loading routine is very demanding. It doesn't like the sound if it's too noisy, too low, too loud, too deep, too high, too sibilant or too boring. Like printers, it can sense the state of mind of their user and malfunction if the human is breathing and / or thinking. Even after getting the sound working the data might still be further encrypted, scattered, hidden, in unusual formats or lost forever.

There is also a boss roaming around. One, and it's one too many. He's powerful and horrible, but only where it counts, on the inside. He's not the kind of boss which waits for you patiently in a dark cave or in a misty swamp with a big axe and the straightforward desire to do life-threatening surgery on you. Like most real life bosses, he enjoys overly bright offices and caffeine, crushing the souls of his employees, majorly disrupting the work of everyone and, on the outside, looking like a normal human being. But don't let yourself fooled by this! You'll need to fight him constantly!

Further details: Tape Recovery Simulator 96K / FAQ Up-to-date info: News